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BingoStamp v0.1.0

How Bingo Works

The rules, the patterns, and the variants — in five minutes

The goal

Bingo is a pattern-matching game. Each player has a grid of squares. As items are called out by a host — or, in casual play, as things happen in the world around you — players mark the matching squares on their own grid. The first player to complete the agreed pattern wins.

Traditional setup

Classic American Bingo uses a 5×5 grid of numbers. The columns are labeled B-I-N-G-O, and each column draws from a specific range:

  • B — numbers 1 to 15
  • I — numbers 16 to 30
  • N — numbers 31 to 45 (centre square is free)
  • G — numbers 46 to 60
  • O — numbers 61 to 75

British Bingo uses a 9-column, 3-row ticket and numbers 1–90 instead. Both games follow the same pattern-matching logic, just with different grids.

Casual / themed Bingo

BingoStamp and most modern bingo games swap the numbers for themed prompts. "Dog or cat on camera" in a meeting-bingo card fills the same role a B-12 square fills in classic bingo — it's a pattern your grid has to match. The rest of the rules work identically.

Win patterns, explained

A "win pattern" is the shape a player must complete on their grid. Multiple patterns can be active in a single game; the first one filled wins.

Row, column, diagonal
Any straight five-in-a-row — horizontal, vertical, or diagonal. The default in most games.
Four corners
All four corner squares marked. Fast to achieve, good for short games.
Blackout (coverall)
Every square on the grid marked. Slowest pattern; typical for bingo halls with a jackpot.
X pattern
Both diagonals completed — forms an X across the grid.
T and L shapes
Letter-shaped patterns that combine a row or column with a partial line.
Frame
The entire outer border of the grid. Between four corners and blackout in difficulty.
Postage stamp
A 2×2 block of squares in any corner. A quick variant for short sessions.

The free space

In 5×5 bingo, the centre square is typically a "free space" — marked from the start, no prompt needed. It counts toward any pattern that passes through it. This is why the middle row, middle column, and both diagonals feel "shorter" to fill: they all benefit from the free space.

Calling the game

In a hosted game, one person — the "caller" — announces items one at a time. They might use a randomiser, draw numbered balls, or read from a shuffled list. Players mark matching squares on their own card.

When a player completes the pattern, they shout "Bingo!" The caller verifies against the list of items already called. If everything checks out, that player wins. If it doesn't (a "false bingo"), play continues.

Unhosted / observational Bingo

Many modern bingo variants don't have a caller. "Meeting Bingo", "Road Trip Bingo" and "Movie Night Bingo" are observational — players mark squares as things actually happen. There's no central list being called; each player watches independently. This is the default mode on BingoStamp unless you opt into Caller Mode.

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